Video games were Cassandra’s refuge. Then she began to lose her sight

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Source: The Age
Published: 2026-05-27 06:00 UTC+10:00
Section: Culture / Art & design
Factuality Score: 95
Opinion Category: Neutral
Topics: Culture & Entertainment, Indigenous, Technology
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Snippet:
Since she was in her teens, video games have been much more than a pastime for Cassandra Gray. They were portals through which she could connect with new friends, a way to shut her brain off after a long day, and an antidote to any anxious thoughts.
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